Bg3 battlemaster maneuvers dc reddit. Gloomstalker 5/land Druid 7.

Bg3 battlemaster maneuvers dc reddit Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the Either one is kind of essential though to give the battlemaster a chance to use their reaction. prone doesn't give advantage in bg3 for one Prone gives advantage on melee attacks against the target, disadvantage on range And there is no way to make enemies go prone either, at least for a battlemaster in bg3. I find it better to take something else, even simple ability score increases. EK has unmatched utilty (for a Fighter), very useful if you have no full caster in your And you have 4 Maneuvers per short or long rest, and only get more over time, while Swords gives like 5 per long rest that do significantly less than a Battlemaster maneuver and are not great uses of your Bardic Inspiration. My recent fight with Dror had me wondering if I chose the right maneuvers. Some recent examples that I know work in HF #17: - Battlemaster maneuvers that have saves. I am thinking about taking four levels of fighter (battlemaster). Since I wouldn't get it by doing 3 fighter (i originally thought it stacked) Here is how I see him, solo rapier, battle maneuvers, maybe some support type spells like tasha's, whispers, vicious mockery. Precision attack adds the superiority roll to your attack roll, not damage roll. Gather your party and venture forth! But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. Also can use extra attack and arcane acuity items to increase spell dc on things like hold person or confusion. You will have 3 times as many maneuvers as flourishes, meaning extra options for the occasion, including: Be your rogue's best friend (Commander's Strike, Distracting Strike) You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master If you're spending your extra feat on initiative, then what's the point of fighter? Gloomstalker rogue gets you tons of bonuses in the first round, fighter needs to drag the battle to round 3 to start seeing any advantage. (Monk) At 2nd-level, you have learned to use your inner power do special maneuvers while fighting. There are two ways to increase this. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) Monastic Maneuvers. Gather your party and venture forth! I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. This dude kept making his saves like nothing. 3 Levels in Fighter adds to Survivability with Second Wind, gains Action Surge for when you really need a Nova round, and 4 short rest maneuvers. Action surge lets you activate Aluve turn 1 and still attack. The cost of opportunity of not being a Battlemaster is the level 4 feat. Posting here for more opinions. Though thief is highly optional i just used it for fun, as i said i am not min maxing. I have two playthroughs going on at the moment. An alternative build I've been considering is Battlemaster 12. Three to get subclass battlemaster or champion. Swords bard for flourishes, Battlemaster fighter for maneuvers. A monk battlemaster could work in this regard, of course you also need to improve the stun DC using wisdom then too. Bg3 it is better, especially with a ton of minor magic items for their own boosts! Manoeuvres are a set of Passive Features available to Battle Master Fighter at Level 3 or those who have taken the Martial Adept feat. I tested it multiple times and the enemy was succeeding the save on a 15 when the DC should be 16. It makes you into a Short Rest Monster stacking Flourishes and Maneuvers for significant damage. You lose on burst damage to paladin, but you have some benefits. Gather your party and venture forth! Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. - Frighten from Bow of the Banshee BG3 is the third main game in the Baldur's Gate series. Maneuvers are what battlemaster gets like tripping attack/disarming attack etc. So how to play this? Battlemaster seems more versatile with more maneuvers learnt and more uses per rest and the DC will be better been fueled by DEX instead of INT (of which I only have 10). 63 votes, 46 comments. Gather your party and venture forth! For a very, very long time Battlemaster was arguably the strongest Fighter subclass, the only completely mundane archetype that had actual options, flexible enough to allow pretty much any warrior concept, and the maneuvers had some hidden flexibility and combos that could work surprisingly well. Posted this in the regular bg3 subreddit. Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Reply reply Aggressive-Pay-5670 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Very true. correct on the dread ambusher assessment. i didnt mention it since you wanted assassin at 5 which limited us to level 2 dips elsewhere or simply pumping assassin levels. Gather your party and venture forth! It does mean sacrificing one of your maneuvers to be a healing buff, but the added utility of letting fighters revive downed allies at range with only a bonus action Posted by u/Eldr1tchB1rd - No votes and 5 comments Saving Throws. Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. If you think your campaign will go all the way, anything more than Fighter 2 loses your 9th Start with five levels of your martial class first, if applicable. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. Shoot enemies until they get close enough to stab, be effective at any range. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. I think unless I wanted to fill a certain role or character concept, I would chose battlemaster fighter everytime. he had the Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. Gather your party and venture forth! Oct 17, 2023 · Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. I run Battlemaster on Lae'zel. Either way, your fighting style should be Defence and NOT Two-Weapon Fighting. Not relying on strength makes Bloodlust Elixirs a no-brainer. For the first, proficiency, you start with +2 proficiency, and gain one at levels 5, 9, 13, and 17. AC 21+, average over 50dmg per round early in act 2. I consider these gloves mandatory, for flavor if nothing else. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. With Bg3's relaxed multiclass requirements there is a (weak) case to be made for a lvl 1 dip into Wiz/sorc or taking Eldritch Knight,forgoing BM/Champ, in exchange for the shield spell. Battlemaster maneuvers i chose, riposte, disarming and distracting attack. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. By the beginning of act 3… View community ranking In the Top 1% of largest communities on Reddit. I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. Fighter will get Constitution saves, Battlemaster Maneuvers, and Action Surge. I might be overlooking the maneuvers' utility. On top of that the attacks do an additional 1d8 damage from superiority dice. Gloomstalker 5/land Druid 7. Gather your party and venture forth! Additionally, because the Arrow of Many things takes the slot of the Battlemaster's maneuvers, it may be optimal to go for Champion on this path - boosting initiative even further. I would probably go barbarian 5, fighter 4, then barbarian 3, but I'm open to alternative suggestions. Gather your party and venture forth! If you get to level 5 in warlock, and then throw a couple levels in battlemaster fighter, you can now use action surge and battlemaster maneuvers with your pact weapon, attacking up to 4 times. Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an additional attack from your War Priest charges. Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. Most physical abilities and weapon actions with a save use this formula. In act 2, you want Ne’er Misser, Hellfire Crossbow, the Helm of Arcane Acuity, and the Risky Ring. The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). I liked the flexibility of eldritch knight for spell slot utilization and defense, but doing that made it feel like a worse Sorcadin. It is worth investing in Strength at character creation, or by using Ability Score Improvements as you level up. Gather your party and venture forth! Jan 15, 2024 · Most are good, some are build specific, others are all around great. Lightning jabber, dwarven thrower, and nyurlna are generally the best 3 throwing weapons. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. For melee, with that same gear set up, a battlemaster would hit harder. The two extra moves aren't needed and it only adds one dice. Gather your party and venture forth! What ways did you find to increase the DC of your spells? Apart from having 20 in your casting stats, I found the following items: Melf's First Staff (staff +1 spell DC / attack), sold by the hobgo vendor in the Myconid Colony The protecty Sparkswall (robe +1 spell DC & other bonus), chest in the grymforge Battle master is way better in bg3. We will be closed **indefinitely** until Reddit admins provide reasonable API terms. Don't take Sweeping Attack. Gather your party and venture forth! The only problem I see with Battlemaster is that your maneuvers DC is DEX/STR, so you have to focus on the ones that rely on weapon hit. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. Which makes IMO this built most fun. Gather your party and venture forth! im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. wiki/wiki/Saving_throws Jul 18, 2023 · All battle master maneuvers we have in EA can be used with melee and ranged weapons with the exception of riposte, my guess is that if the final version adds more maneuvers they'll follow the same pattern: having them available to both, unless it makes sense for a specific maneuver to be exclusive. Also the maneuvers are very strong and recharge on a short rest. Add in monk if you want to be speedy or throw punches into the mix; add in Rogue instead of you want two bonus actions and be able to dash around with them. Gloves of the Growling Underdog. If Arcane Acuity works on the maneuvers, action surge would be interesting - perform 3 attacks with manuevera (maybe 4 with bonus action attack), then drop a big spell from an item (like Evard's tentacles from the necklace). For gear, in act 1 you want two +1 crossbows (Dammon will sell them, eventually). Is wiz/sorc 1 for shield better than taking eldritch knight (who also gets shield+ASI) and losing maneuvers/19-20 crits. true. And that's extra ability score dependence for multiclassing into Bard and delaying more Maneuver uses and learnt maneuvers. Only getting Level 2 spells might be trash, but I would murder NPCs to get more Misty Step scrolls and sources, and I think 2x Misty Step per long rest easily beats out getting two more battlemaster maneuvers (the best ones you already picked at level 3). The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Tempest Cleric/Storm Sorc (2/6) Prepatch I had some concerns with the DC's of these class features as I'm sure many have experience. Strength 17, Dex 16 at start, take Archery. I have 18 strength and the DC for my superiority dice attacks are 14. Aug 5, 2023 · If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to that option before the attack roll rather than after, making it rather less good than in tabletop. DC's were reviewed through the combat log as the Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 A few options for glooom multis are: gloomstalker 5/thief 4/battlemaster 3 (works very well for dual hand crossbows). When I put on wrapped headband I get +3 in log, and without I get -1 for my 8 int fighter. Battlemaster is easily one of the best subclasses in Bg3 so far, but I thought I’d share a different angle. You just click the button and the enemy makes a STR save which is 8+proficiency+con DC Shove is completely different and is a bonus action all classes have. The ring is the single best use of any bonus action in the game. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Battlemaster is a good shout. the thing is feinting attack adds the d8 to the damage roll. For assassin this makes the most sense. You also get more control through maneuvers like Trip, Menacing, and Pushing. Battle-master Ranger multi-class (8/4) 2. Its disgustingly low. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. I see him as more of a Captain, skilled with a blade, so flourish, maneuvers, etc . Oct 13, 2020 · For your maneuvers, the DC is 8+proficiency bonus+either str or dex modifier(higher of the two). Gather your party and venture forth! Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Point of the build. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower A bit of psychic damage is fine, but it's a +0 weapon, that you get when the game is on the cusp between +1 and +2 weapons. Fighter's strength comes from battlemaster maneuvers being able to frighten or trip enemies, and it's action surge turn. A Battlemaster would be enjoying 18 strength earlier than my EK, but I got all that spell utility mentioned above. Not at all discounting Maneuvers. Maneuvers. Jan 22, 2024 · Battle Masters in BG3 can choose three Maneuvers at level three, and then gain an additional two at levels seven and 11. Mar 11, 2024 · They use the manoeuvre DC: 8 + proficiency + STR or DEX (highest) + a weapon action modifier. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. These changes have the potential to kill 3rd-party apps, break several bots and moderation tools, and make the site less accessible for vision-impaired users. Trip can also disrupt concentration, Disarm can cripple an enemy's damage, pushing can force an enemy into a bad position and setup for an AoE, or throw off cliffs or into i For some reason, battlemaster maneuvers start using your wisdom to calculate their savings throw DCs. Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Depends how much you want the ASI/Feat vs. The Titanstring bow is going to be your best friend. ) On top of this you have a bunch of ranged battlemaster maneuvers. Jabber is best in terms of exploiting drs mechanics, dwarven thrower is best if you’re dwarf / shapeshift, nyurlna is good but has friendly fire. (This gives lvl 5 spell slots and lvl 4 Druid spells like woodland being. But I personally favor Trip, Lunge, and Brace. An unarmed strike is a "Melee weapon attack" and "Weapon attack" in system, so any of them that say "When you hit with/make a(n) (Melee) (Weapon) attack" are valid regardless of what optional parts show up. Gather your party and venture forth! "Unlike Battle Masters in D&D 5e, which Baldur's Gate 3's systems are based off, Battle Masters Maneuvers' DCs scale off Intelligence, not Strength. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. Riposte is a must, but I wouldn't take it as one of the first maneuvers. Attack +1. its because people forget that u can do the same shit with the shove attack which only replaces an attack. I have Shadowheart as a 7 fighter (start fighter! Items you pick up will use your intelligence as a casting stat if you don’t multiclass INTO monk! Disabling everyone with a irresistible +10 spell save DC, means that all of those enemies are already dead. Battle Master save DC is scaling with INT instead of STR/DEX . being able to run on walls/water. Maneuvers would add an additional d10 to get doubled by Bhaalist armor. Strength Saving Battle Master is one of the Subclasses of Fighter. After the attack is determined to hit damage is rolled separately. Edit: ah I see now why riposte is better. Hey guys! So my dwarf's STR is 22 (+6), his proficiency is +4. 3 hard hitting, autocritting attacks (use the bonus for Hunters Mark 1st) in the first round is the way. Champion is a multi-class tool with no active tools to use, literally just having some passives to never think about to slap onto other classes as This subreddit has gone private in protest against changed API terms on Reddit. . I'd much prefer an Eldritch Knight, or even slightly prefer a straight Champion over a straight Battle Master. thinking of remaking him in bg3, but might do a different level split. They won't get out of the cc before the other 3 team members kill em. If you progress as a Battle Master until level 11, you’ll have the I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. Gather your party and venture forth! Even on a battlemaster I find it a poor choice. We would like to show you a description here but the site won’t allow us. Being able to reliably prone 5 to 6 enemies on turn 1 is absolutely ridiculous. Gather your party and venture forth! Battlemaster on the other hand has less moving parts but it enhances your fighter class better than most subclasses. In 5e, the save DC of his maneuvers would be 8+6+4 or 18. The other way to build him is swords bard and using the flourishes to absolutely destroy everything while wielding medium armor (shields if you want) and be a skill money That and maneuvers of a Battlemaster are based on highest stat (Dex) vs a Ranger's Spellcasting stat (wis) although as I said at disadvantage. The spell DCs are laughable. You don't have two bonus actions to take full advantage of the offhand. and +3 Strength. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. You have more resources than a paladin with 12 maneuvers per long rest vs 3 smites before level 5. Battlemaster maneuvers end up having DC issues, but there are powerful gloves in ACT3 which gives enemies disadvantage on their saves against the maneuvers. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction BG3 is the third main game in the Baldur's Gate series. The combat maneuvers only are spent when an attack is successful, and they refresh every short rest. As the title says I'm looking at rebuilding Lae'zel as a paladin. Working on my survey response and reading everything very carefully. Otherwise it's mostly buffs/ utility. You can knock enemies prone, disarm them, etc. Now it's true that both Barbarian and Paladin rely heavily on long rests, but in EA that isn't an issue. 3 in fighter for battlemaster would be amazing. " This is not true as of the current version - the DC of Maneuvers scales off STR Aug 3, 2023 · I dunno dude, my maneuvers DC scales with INT instead STR or DEX . Maneuvers let you stay SAD while fighting and has more attacks. You can also apply the great weapon fighting style which is a somewhat significant damage increase. EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. BG3 is the third main game in the Baldur's Gate series. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Maybe Battlemaster 10, Rogue 2 just for the bonus disengage and bonus dash. Am on first playthrough and just hit level 3 and battle master sounds cool, but I'm unsure which abilities are good Any help… BG3 is the third main game in the Baldur's Gate series. It’s versatile, but i found the limited die to be a problem playing traditional dnd. " I just checked with Laezel using a Hill Giant potion at level 10 giving her the following stats : 21 STR 18 DEX My recent fight with Dror had me wondering if I chose the right maneuvers. Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. In BG3, it's 16, at least in the combat log. You learn two maneuvers of your choice from among those available to the fighter's Battle Master archetype. The battlemaster would also be equally effective with the reverb gear. Trip, Push, Disarm, Menacing - all around great, whether you use it on a frontliner, damage, or support. gloomstalker 5, assassin 4, battlemaster 3. Gather your party and venture forth! I would say Battlemaster. You get a lot of them and they hit above their weight. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. Unless you feel like you're getting hit as an archer a lot I don't think uncanny dodge is worth it. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. This leads to Battlemaster becoming mostly a multiclass dip, where almost no one plays the full class because there is nothing to get excited about later on. Arcane archer seems to have potentially more disrupting effects though the DC is gonna be pretty low as INT would not be increasing until double digits at least. Gather your party and venture forth! Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. But eventually this makes the most out of your action economy. Early game, Precision Attack is imo an underrated option when we have few other ways to improve hit. Even better if two of them are Battlemaster maneuvers. Early game our AC isn't high enough to use it well. If you're desperate for maneuvers, you can multiclass to fighter 3 and get battlemaster, cut rogue 5 to rogue 4. if you're using the finesse glaive, then rogue 1 is also a worthy 1 dip. Battlemaster maneuvers are useless for throwing. prone attack, as mentioned in the post Sleep spell or grease can make them prone, so eldritch knight. Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the If you want specialized maneuvers to go with your flourishes -- that is to say, you see your character more as a duelist a la Gene Kelly in The Three Musketeers-- then Battlemaster 3-4 is for you, which is fine if you see yourself only going mid-tiers. Gather your party and venture forth! Additionally find a way to either paralyze or stun an enemy as this makes them autofail Dex and strength saves. BG3's bounded accuracy breaking items make Sharpshooter's penalty negligible. I guess I did 6 bard for the extra attack. default is fine but you are right in that the last battlemaster level is not as impactful. Aug 25, 2023 · Hey, I finally got patch 1 updated and was very excited to play again as I read that the multi-classing DC's were fixed. Only spell where DC really matters is Ensnaring Strike, but Bounty Hunter feature gives disadvantage on the save, so 16 WIS is enough for almost any target. You also get +3m movement speed on the first turn from gloomstalker meaning positioning is easy to get no matter the fight. Gather your party and venture forth! Maneuvers. With a little bit of a dip into fighter, probably 3 to 4 max. since your bonus action is free, you could consider war cleric 1. They are powerful attacks that use superiority dice, a resource that recovers on a Short Rest or Long Rest. Eldritch inertia gives disadvantage to spells cast by the EK, it does not give disadvantage to any status ailment they inflict. You can nova much better with maneuvers than with flourishes, which have a once per turn clause. Funny, that was the case in pathfinder iirc. It gives you a chance to use a reaction every round, while brace would only give you the one reaction when it moves within range. however we wil still get action surge; gloomstaker 5, assassin 5, fighter 2. You should test things because I think there are lots of exceptions, but generally I've found that if the save DC of something gets modified by any of your stats/proficiencies, then Acuity will boost it. what you lose is the battlemaster maneuvers. if you're willing to A community all about Baldur's Gate III, the role-playing video game by Larian Studios. id much rather knock a target prone and get 11 attacks (fighters get 4 and 2 action surges) and attack it as a champion fighter than as a battlemaster. In my main campaign I have Shadowheart as this cleric/rogue and Lae’zel as a BM fighter/paladin and they’re an unstoppable frontlining duo, which is good considering Gale the Diviner and my Sorlock Tav need their meatshields You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. Gather your party and venture forth! Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. ) Reply reply Flitus On the one hand, I am just not a fan of Battle Master. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Related Topics Baldur's 41 votes, 40 comments. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. AC 23+ average over 80 per round in Act 3. Another difference is ensnaring shot costs a bonus action and a main action so you can still go dual hand crossbows with battlemaster but I'd go Titanstring with Gloomstalker. Their utility, while becoming more versatile, has also not become that much better, since all maneuvers are available from the start. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. I even played around with changing stats a bunch of times and no matter what the DC is always 1 less than it should be for maneuvers and weapon actions. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). Larian has given us two armor's and a few weapons that allow for a full game of running the Two Weapon Fighter archetype while having more AC than all but the tankiest paladins and doing more damage than all but the smitiest of paladins, and being as useful as the talkiest of BG3 is the third main game in the Baldur's Gate series. Attack roll only determines your chance to land the attack hence the name. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. Mainly shield. Reply reply Aware-Individual-827 As you said, you only need Battlemaster 3 for the manoeuvres so you could do Battlemaster 3/Open Hand Monk 9 or Battlemaster 4/Open Hand Monk 8 for an extra feat. This would entail swapping out brutal critical, intimidating presence, and relentless rage for a fighting style (GWF), second wind, action surge, and 3 battle maneuvers. Here's the relevant wiki page: https://bg3. I could see the argument for making fighterdin more “fightery” by throwing in battlemaster maneuvers, which you can indeed stack Divine Smite on top of. Disarm and trip enemies with precise sword strikes. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Rangers will get better spellcasting and a Dire Raven companion. Like it's pretty reasonable to kill Nere, and then one of the next things you do is clear the Creche, which starts to vendor and drop +2 gear, with a +3 hidden legendary mace available on the map. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. storm sorc 1 of course is always useful for flight or wild magic sorc 1 if you want to have some fun once in a while along with shield access. 1. As an EK, I take Martial Adept for the battle maneuvers I really want, which are Riposte and Disarm Attack. It interacts with Maneuvers and Colossus Slayer pretty naturally but sometimes I would get Sneak Attack on an attack of opportunity but unable to use the skill itself on my following turns? So I'm like, "Oh okay. Best maneuvers are Riposte and Rally. I don't think it is, unless it's a major one and all enemy saving throws are wrong too. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Is the shield spell worth an ASI? Maybe. Battlemaster combat maneuvers are so damn strong that a feat is just giving you a few of them (taunt, lockdown, disarm, trip, counterattack, accuracy bursts for Great Weapon Master usage, etc). Gather your party and venture forth! I tested earlier with Battlemaster maneuvers, which also stated DC 10, but the combat log had the correct DC 13 listed (for a third level fighter with +2 prof. Grab the maneuvers that can be used in both melee and ranged. Alternately, assassin rogue would give you an incredible first round. Battlemaster maneuvers for crowd control & support. But it's really fun and lore-friendly. It's a different play style than Bard 9 and still has some solid spell casting options. Don't get me wrong, it's good. For instance Swords 8 / Battlemaster 3 / War Cleric 1. Why would drop thief down to 4 at most to snag a feat or 3. etj qqen ursxh vesh bzamb jhnfgpkt xrpurx bjhclc gthym juv qoyjh mgzehb bgzwfky wfdknv yeqkur